Prof. Yulin Wang is a full professor and PhD supervisor in the School of Computer Science, Wuhan University, China. He got PhD degree in 2005 from University of London, UK. Before that, he has worked in high-tech industry, including Huawei@, for more than ten years. He has involved many key projects, and hold 8 patents. He got his master and bachelor degree in 1990 and 1987 respectively from Xi-Dian University, and Huazhong University of Science and Technology（HUST）, both in China. His research interests include digital rights management, software engineering, information security, and artificial intelligence. In recently 10 years, Prof. Wang has published as first author 3 books, 40 conference papers and 45 journal papers, including in IEEE Transactions and IEE proceedings and Elsevier Journals. Prof. Wang served as editor-in-chief for International Journal of Advances in Multimedia in 2010. He served as reviewer for many journals, including IEEE Transactions on Image Processing, IEEE Signal Processing Letters, Elsevier Journal of Information Sciences. He served as reviewer for many research funds, including National High Technology Research and Development Program of China ( ‘863’ project). Prof. Wang was the external PhD adviser of Dublin City University, Ireland during 2008-2010. He was the keynote speakers in many international conferences. He bas been listed in Marcus ‘who’s who in the world’ since 2008.
King N. Ngan
(F’00) received the Ph.D. degree in
Electrical Engineering from the
Loughborough University in U.K. He
is currently a Chair Professor at
the University of Electronic Science
and Technology, Chengdu, China,
under the National Thousand Talents
Program. He was previously a Chair
Professor at the Chinese University
of Hong Kong, the Nanyang
Technological University, Singapore,
and the University of Western
Australia, Australia. He holds
honorary and visiting professorships
of numerous universities in China,
Australia and South East Asia.
Prof. Ngan served as associate editor of IEEE Transactions on Circuits and Systems for Video Technology, Journal on Visual Communications and Image Representation, EURASIP Journal of Signal Processing: Image Communication, and Journal of Applied Signal Processing. He chaired and co-chaired a number of prestigious international conferences on image and video processing including the 2010 IEEE International Conference on Image Processing, and served on the advisory and technical committees of numerous professional organizations. He has published extensively including 3 authored books, 7 edited volumes, over 400 refereed technical papers, and edited 9 special issues in journals. In addition, he holds 15 patents in the areas of image video coding and communications.
Prof. Ngan is a Fellow of IEEE (U.S.A.), IET (U.K.), and IEAust (Australia), and an IEEE Distinguished Lecturer in 2006-2007.
Wernhuar Tarng is currently a professor at the Institute of Learning Sciences and Technologies, National Tsing Hua University, Taiwan. He was the director of Computing and Networking Center, National Hsinchu University of Education, Taiwan from 1993 to 2004, and the chairman of the Graduate Institute of Computer Science from 2008 to 2012. From 1980, Prof. Tarng conducted his undergraduate study at National Chiao Tung University, Taiwan and he was graduated from the Department of Control Engineering in 1984. He received his M.S. degree (1987) and Ph.D. degree (1992) from the Department of Electrical and Computer Engineering, State University of New York at Buffalo, USA. Prof. Tarng has received more than 20 grant projects funded by Ministry of Science and Technology (MOST), Taiwan and published over 100 research papers in the field of computer science, engineering, networking, and learning technologies. Prof. Tarng was a visiting professor of Distant and Online Learning Center, Oxford University, UK in 2002 and a visiting scholar at Hear and Say Centre, Brisbane, Australia from 2014 to 2015. His current research interests include: Learning science and technology, virtual reality, augmented reality, game-based learning, image processing, pattern recognition, computer architecture, and computer networking.